Maya 2018: Quick Rig


https://i.ytimg.com/vi/mnwRFMAaFGs/hqdefault.jpg



This seems to be like the magic “do it” button in Maya 2018: the Quick Rig Tool lets you analyse a given geometry, then automatically place joints and build a skeleton, bind the geometry and finally even attach a HIK rig.

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32 responses to “Maya 2018: Quick Rig”

  1. if only this quick rig includes fingers and toes, this would be the best rig tool ever made for free. but sadly it will never happen so we still waste $$ on those third party rig tool, shame for autodesk for being stupid. a rig without fingers and toes? wtf is the point?

  2. Hi,Mr.Reyer,this video is realy helpful, thank you! But I got a problem with skeleton controller(I don't know how to translate the order of "ctrl" from Chinese to English)After I use the order "step by step" that my skeleton been created without the circle ctrl on my model but in the outliner, so would you tell me how can I solve this problem?

  3. The one thing none of these guides mention is how to add more bones on top of the quickrig, since its not a typical bone system. I need hands, tails, eye bones ect – but nowhere lists how to do it.

  4. hello Roland Reyers thank you for the tutorial but im having a problem, i have rigged my character using the quick rig but when i moved to ik the characters whole body doesnt move along with it like yours

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