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This Maya tutorial describes how to create character rigs to allow hip movement for your 3-D character. Watch more at http://www.lynda.com/tutorials/Character-Rigging-in-Maya/92564-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-92564-0505
This specific tutorial is just as single movie from chapter five of the Character Rigging in Maya course presented by lynda.com author George Maestri. The complete Maya course provides an introduction to rigging theory, describes how to create professional, realistic 3-D characters and has a total duration of 4 hours and 37 minutes
Character Rigging in Maya table of contents:
Introduction
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
4. Constraints
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
Goodbye
source
6 responses to “Maya 3-D character rigging: Creating hip control | lynda.com tutorial”
thanks very much, i learned a lot of things here
Thank you very much. Hard to find a straight forward tut on how to build custom rig controls. This is it.
Hi, very helpful but I have a problem with the hips part.. I followed you exactly, I have IK legs set up just like you and when I point constrain hip controler and move, it moves whole skeleton as a solid object, no knee crouching… did I miss something ?
thank youuuuuuuuuuuuuuuuuuu
Been looking everywhere for that constrain tip, thanks a ton man.
nice tutorial thank you ! Sorry but I have 1 question about maya , why we use locators to our models and how importan is to put them in to them ?