Maya 3-D character rigging: Creating hip control | lynda.com tutorial


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This Maya tutorial describes how to create character rigs to allow hip movement for your 3-D character. Watch more at http://www.lynda.com/tutorials/Character-Rigging-in-Maya/92564-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-92564-0505

This specific tutorial is just as single movie from chapter five of the Character Rigging in Maya course presented by lynda.com author George Maestri. The complete Maya course provides an introduction to rigging theory, describes how to create professional, realistic 3-D characters and has a total duration of 4 hours and 37 minutes

Character Rigging in Maya table of contents:



Introduction
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
4. Constraints
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
Goodbye

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6 responses to “Maya 3-D character rigging: Creating hip control | lynda.com tutorial”

  1. Hi, very helpful but I have a problem with the hips part.. I followed you exactly, I have IK legs set up just like you and when I point constrain hip controler and move, it moves whole skeleton as a solid object, no knee crouching… did I miss something ?

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