• Thursday , 4 June 2020

Maya 3-D character rigging: Creating hip control | lynda.com tutorial

Code Canyon

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This Maya tutorial describes how to create character rigs to allow hip movement for your 3-D character. Watch more at http://www.lynda.com/tutorials/Character-Rigging-in-Maya/92564-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-92564-0505

This specific tutorial is just as single movie from chapter five of the Character Rigging in Maya course presented by lynda.com author George Maestri. The complete Maya course provides an introduction to rigging theory, describes how to create professional, realistic 3-D characters and has a total duration of 4 hours and 37 minutes

Character Rigging in Maya table of contents:



Introduction
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
4. Constraints
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
Goodbye

source

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6 Comments

  1. Marius Ponmersi
    August 15, 2018 at 08:05

    thanks very much, i learned a lot of things here

  2. Harry Sanders
    August 15, 2018 at 08:05

    Thank you very much. Hard to find a straight forward tut on how to build custom rig controls. This is it.

  3. Adrian Dudak
    August 15, 2018 at 08:05

    Hi, very helpful but I have a problem with the hips part.. I followed you exactly, I have IK legs set up just like you and when I point constrain hip controler and move, it moves whole skeleton as a solid object, no knee crouching… did I miss something ?

  4. JermaineATL
    August 15, 2018 at 08:05

    thank youuuuuuuuuuuuuuuuuuu

  5. Jeremy Leach
    August 15, 2018 at 08:05

    Been looking everywhere for that constrain tip, thanks a ton man.

  6. punisher 300
    August 15, 2018 at 08:05

    nice tutorial thank you ! Sorry but I have 1 question about maya , why we use locators to our models and how importan is to put them in to them ?

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