https://i.ytimg.com/vi/1rb7BwjutVU/hqdefault.jpg
This Maya tutorial describes how to mirror any joint if you have modeled your 3-D character symmetrically. Watch more at http://www.lynda.com/tutorials/Character-Rigging-in-Maya/92564-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-92564-0207
This specific tutorial is just as single movie from chapter two of the Character Rigging in Maya course presented by lynda.com author George Maestri. The complete Maya course provides an introduction to rigging theory, describes how to create professional, realistic 3-D characters and has a total duration of 4 hours and 37 minutes
Character Rigging in Maya table of contents:
Introduction
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
4. Constraints
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
Goodbye
source
2 responses to “Maya 3-D character rigging: How to mirror any joint | lynda.com tutorial”
not click the on word, click the word netx to the empty square
Hi, can't do a control ring after a mirror, " the skeleton definition is invalid and can not be locked" do you know why? thx!