MAYA 3D Animation Tutorial – Attaching a camera to a curve in Maya d4mer 3D, Maya, Rendering September 24th, 2017 6 Comments 246 views https://i.ytimg.com/vi/K_4VbosbaqQ/hqdefault.jpg source Tags autodesk maya, maya 3d, maya 3d tutorial, maya rigging tutorial Share : tweet Previous Next About the : d4mer Related Posts Autodesk Maya 2015, Tutorial descarga e inicio, Curso básico español, cap 1 May 31st, 2020 using Maya 3d paint to map out positions of textures May 30th, 2020 Positioning a 3D Model at Zero Coordinates in Maya May 29th, 2020 24 – Rigging – Inicio e dpAutoRigSystem – Tutorial Personagem 3D – Maya May 28th, 2020 Autodesk Maya 2013: Workflow improvements May 27th, 2020 Autodesk Maya 2011 Ocean Tutorial! May 26th, 2020 6 Comments Ronnie Barnett September 24, 2017 at 10:47Log in to Reply This is a great tutorial. But I'm having an issue with my camera. May camera keeps rotating around its own access as it hits a vertex on the curve. Any idea what the problem might be? I'm working in Maya 17, and My path is in a serpentine/Spiral type shape, if that helps. xha dei September 24, 2017 at 10:47Log in to Reply hi..can i ask why is't when im trying to click the "attach" some error appear.. //ERROR: LINE 0: SELECT A TRANSFORM OBJECT AND A CURVE" Moshin Kabir Rony September 24, 2017 at 10:47Log in to Reply Thanks mohamed sami September 24, 2017 at 10:47Log in to Reply Thanks 🙂 Lillian September 24, 2017 at 10:47Log in to Reply Thanks for this. I love your city model, by the way 🙂 MBC September 24, 2017 at 10:47Log in to Reply I'm running my Maya on a mac and have had a similar problem. What I have done is to move the project folder to the desktop and retry to open the scene. That has worked for me in the past. Leave A Comment Click here to cancel reply. You must be logged in to post a comment.