Maya 3D Basics – Setting up a Camera, Rendering, and Compiling d4mer 3D, Maya, Rendering June 24th, 2017 0 Comments 94 views https://i.ytimg.com/vi/2e4WcqREsW0/hqdefault.jpg Rendering and compiling an animation in Maya 2016 and Adobe Premiere CC 2015. This lecture was recorded as part of Advanced 3D at Hennepin Technical College. source Link to this post! Tags 3D Basics, autodesk maya, IDVP, maya 3d, maya 3d tutorial, maya rigging tutorial Share : tweet Previous Next About the : d4mer Related Posts Blender Beginner Tutorial – Part 4: Material Nodes September 20th, 2017 Blender Modeling Tutorial: Chair September 19th, 2017 Maya Rigging 6: Custom attributes and Set Driven Keys for finger curls. September 19th, 2017 Low poly tutorial Blender 3D cycles Render (Português) September 19th, 2017 Blender 3D – simple capital modeling timelapse September 19th, 2017 The Basics of Good Texturing in Blender September 18th, 2017 Leave A Comment Click here to cancel reply. You must be logged in to post a comment.