MAYA 3D ModellingTutorial – Materials and texturing in Maya


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Tutorial on how to setup materials and apply a planar projection with textures

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33 responses to “MAYA 3D ModellingTutorial – Materials and texturing in Maya”

  1. I'm having a problem with texturing. Let's say I'm about to make a texture. I right click>assign new material> lambert. Then I click on the yellow folder, but when I do it deselects my polygon primitive, I'm not sure if it's supposed to do that or not. So then I choose my image from file, which in this case is a jpg. of a brick texture, but it doesn't appear to apply to my lambert because it isn't showing up on the object. The material is applied to the object, but the brick pattern isn't there.

  2. Can you please explain how to bake light & shadow details from a render to the actual object itself? I want to understand this because I would like to import the quality of a scene from Mental ray/Maya render to a game engine like Unity, to sustain that quality using just a material. 

  3. Is there any way to edit each face with a new picture file? I'm trying to create a package of a box, and I want each of the face to line up with the images I have for the sides of the box.

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