https://i.ytimg.com/vi/umB1jWXnGpo/hqdefault.jpg
This Maya tutorial describes how to create a control panel using set-driven keys that will wire your 3-D characters’ facial features together. Watch more at http://www.lynda.com/tutorials/Character-Rigging-in-Maya/92564-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-92564-0903
This specific tutorial is just as single moviefrom chapter nine of the Character Rigging in Maya course presented by lynda.com author George Maestri. The complete Maya course provides an introduction to rigging theory, describes how to create professional, realistic 3-D characters and has a total duration of 4 hours and 37 minutes
Character Rigging in Maya table of contents:
Introduction
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
4. Constraints
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
Goodbye
source
6 responses to “Maya: Advanced facial rigging using set-driven keys | lynda.com tutorial”
I watched this whole course on Lynda and all the joints are translated left and right there. Aren't they supposed to be on one plane, meaning only first joint of the chain can be translated and rotated, and the next only can be translated in one axes?
Am I missing something?
advanced my ass. this shit is what we learn in animation schools.
How did u make the words on the central panel
great tut! TNX!
thanxx for guid me .
thank you for this