MAYA AUTOMATIC 1-CLICK CHARACTER SKINNING – MAYA 2016 DELTA MUSH TUTORIAL

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DOWNLOAD THE EXTENDED CUT HERE: http://wp.me/P3V1aP-TL

One click character skinning! Character skinning in Maya can be a pain – but this video shows you how to do EASY CHARACTER SKINNING with Maya’s new DELTA MUSH deformer.

This video is an excerpt from the MAYA 2016 JOINTS and SKINNING extended cut tutorial video – the extended cut is over an hour long, and introduces new content like a guide on joint placement, skin weighting guidelines and best practices, and joint orients – and how the wrong joint orients can destroy your skeleton! The video is split into separate chapters, making review easy. Get it now! http://wp.me/P3V1aP-TL

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38 thoughts on “MAYA AUTOMATIC 1-CLICK CHARACTER SKINNING – MAYA 2016 DELTA MUSH TUTORIAL

  • June 4, 2019 at 16:18
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    Hey I know you haven't posted in a year but hopefully you'll see this! Is delta mush used a lot in industry or is it better to know weight painting and more notable than taking the easy way with delta mush?

  • June 4, 2019 at 16:18
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    Como puedo agregarle ropa a mi personaje, que ya tiene sus pesos creados y sus huesos unidos a el. ¿ como puedo agregarle accesorios ahora?. no consigo realizarlo . quiero ponerle ropa a mi personaje que ya tiene su skin, pero no lo consigo

  • June 4, 2019 at 16:18
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    I feel pretty dumb for spending a whole day trying to skinweight this guy I'm working on properly, delta mush practically did it all in one go. Can't believe I haven't heard of this technique, it's what I get for working on my own I guess.

    Also, I'm using Maya 2017, and I found it in the deformers menu instead of the skin menu. It's basically the same thing though, right? Keep up the great videos.

  • June 4, 2019 at 16:18
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    I've literally been contemplating throwing a brick through my screen till I came across this video. Plus I'm too lazy to go find a brick, plus I didn't really want to ruin my laptop. Cheers anyway!

  • June 4, 2019 at 16:18
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    James, have you used Blender? I learnt modelling in Maya (and you helped me a fair bit if you remember) but have recently switched over to Blender. I can't get over how much better it is (or seems to be; maybe I just don't know how to use Maya that well). It seems that the open source format facilitates faster updating, and of course, it's free. I'm curious as to what a real modelling expert would think and why anyone should ever choose Maya over Blender. The one thing I can give Maya credit for is it's much more user-friendly, but besides that, Blender amazes me every single day.

  • June 4, 2019 at 16:18
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    I have a problem, I spent days on a model, and it won't export, it says I have to delete non deformer history. ……but idk where that is…

  • June 4, 2019 at 16:18
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    Hi James! I am a new face around here and just started to work in maya and mudbox now when I started high school, my teacher isn't that good and my classmates doesn't take the class serious. Just wanna say thx for the videos u have made and I can see u are not posting anymore 🙁 if u ever have time I would love new videos or if u updated ur old videos with maya and mudbox 2016/2017 maybe 🙂

    U have helped me to become the best in class with maya and mud and I really wanna keep evolving my skill to be as good as u are!

  • June 4, 2019 at 16:18
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    hi James, beautifull and very usefull video. thanks and keep up.
    Could you make a video of hair or cloth please . 😀

  • June 4, 2019 at 16:18
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    Hi James can you teach us how the capsule, muscle apply in humans body. Thanks for the tutorial. It's very helpful.

  • June 4, 2019 at 16:18
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    I could not find your level of teaching and knowledge in my current school! I would definitely buy your tutorials very soon when I have the money because you're lessons are just simple and easy to understand. Thanks!

  • June 4, 2019 at 16:18
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    Hi James. Thank you for these video's. Thanks to the character creation vids I managed to generate a great model to rig for my class. There was just one, unrelated aspect of the character I couldn't figure out however. Ncloth, and how to make fluid clothing for a character model in Maya 2016.

    I've been looking for a good video about ncloth and how to get the cloth to attach to a passive collider. I had a female model I animated and decided to put her in a skirt while she danced. Couldn't get the cloth to attach to her hips and had to go with a model of a skirt that distorted with the rigging.

    Since then I've found a way to attach ncloth to a pole, but since I can't find a good 2016 nCloth turorial, is this something you know enough about to make a how to vid?

  • June 4, 2019 at 16:18
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    You voice is amazing. This tutorial is easy to follow and saves me so much time that I used to spend weight painting and then re-weight painting when I wanted to change something. Thanks!

  • June 4, 2019 at 16:18
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    Nice Tutorial. You can have "Weight Locking" turned on in the add influences options so your weights remain unchanged. Then you would not need to duplicate and copy weights to preserve the weights.

  • June 4, 2019 at 16:18
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    Hey James,

    Sorry to mix up your thread…just had a question on Maya (mel scripts).

    I am still old school using Maya 2008, Id like to convert to Maya 2015. Do you know if Maya 2008 Mel scripts will work or can be converted to work with Maya 2015?

    I have a bunch of 2008 scripts that are critical to my workflow.

    Really appreciate your input, thanks James! 👍🏼👍🏼

    -chris

  • June 4, 2019 at 16:18
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    Dear James, thank you for the video, it was a great improvment to my workflow. But after I was done and exported my Animation to Unreal Engine 4, the Delta Mush Effect disappeared. I did some research on this issue and found out, that unreal engine 4 doesn't support delta mush. Does that really mean all the work I put into my skinning with delta mush was worthless and I have to skin my model again without it, or do you know of a secret methode to export delta mush?
    thanks in advance for your answer.

  • June 4, 2019 at 16:18
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    This is incredible! i have so many problems with rigging. Could you do a basic rigging and skinning for the face? Your Tutorials are a life saver!

  • June 4, 2019 at 16:18
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    Cant thank you enough James. Im trying to learn as much as I can before starting my formal education in game design. Of all the free tuts out there I keep coming back to these. Thurough, clear, nicely packaged and such a pleasant voice! 🙂
    GJ and thanks!

  • June 4, 2019 at 16:18
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    hello, why you dont use zbrush? i begin use it several month ago, and this program more better than mudbox example

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