https://i.ytimg.com/vi/gbogB-mgUwk/hqdefault.jpg
Maya Basic Walk Cycle Animation Tutorial | 3D Animation Masterclass
I created this video with the YouTube Video Editor (http://www.youtube.com/editor). The actual owner of this video is
http://www.youtube.com/user/3dmasterclass
source
36 responses to “Maya Basic Walk Cycle Animation Tutorial | 3D Animation Masterclass”
Tank you for this tutorial, I use this for make my character wolk cycle for school ;););)
the tutorial is good, but will be better if video resolution is HD
thank you !
Honestly one of the best Maya animation tutorials I've watched. Do you have another video showing how to refine the basic animation? Thanks!
where can i get the rig so i can practice
Hello. i need paid help with a project am working on. i am willing to pay a month fee for some expert help. Any ideas?
Would be helpful if you told us which keys you were pressing to perform different actions…. especially in the graph editor.
great tutorial, simple and clear in terms of understanding how a simple walk cycle works, good job!
how do I get the rig to walk through the scene?
YOUR MAC MOUSE FREAKING ME OUT. click click..
let me rephrase my question what number would you use to offset the key frame on the copied foot if you have a total key frame of 48 and how would one know what values to use if I decided to increase my key frames to say 90 or 100. Thank u
Nice tutorial, I tried using the dope sheet to copy my animation from one leg to another and I had a weird result because I have a 49 frame Animation which is four steps. You have 25 frame and to offset the copied frame all you did was type +=24 and hit the enter key before you flipped so I used +=25 which is half of my total key frames and I got a weird result, so for a 49 or 48 frame animation what number would I use to offset the key frames in the dope sheet. Thank you
Uhh, I don't know if I'm bing nooby, but once I've finished the walk, how do I get him to move forward? Thanks
Thanks for sharing 🙂 very helpful.
Super helpful, cheers.
didn't know you could use math operators like *= in the graph editor. Good alternative to the ackpushpull script if you want to get more specific.
May I ask before I begin animating 3D?Before I buy this Autodesk Maya.
What is easier or more greater? 3D Animation or 2D Traditional Animation?
If somebody knew enough to be able to follow this tutorial they would not need to view it. 360p doesn't cut it either.
can we have the rig plz?
I really don't feel like the up and down movement of the hips is correct. His hips should be at the highest point when one leg is lifted, not at their lowest point. Going to look at a different tutorial. sorry…
not very good video doesnt show any of the basic for starters of maya
This is by far the best tutorial on a walk cycle 🙂
Easy
saha ramdankom
cool
what is the website called to download if you half to
Very good Vid:) But what does the Cycles Menu on the right side do? what is this for?
Thank you so much.
thats great, but ur doing a lil fast, use ur hands slowly next time plz 🙂
were the rig download link
Hit*
When I hey the cycle button in the graph editor, the extra lines don't show up. I'm running the 2013 version. Is it just different or am I not clocking a button I need to?
programmers job
where did u get this model? can u send me the link if possible or email it to me?
you can set paths so that you animate the walk cycle in place, then add a path for him to move around the scene. Look up follow a path Maya tutorials
hey, im kinda wondering, when would you use walk cycles? Because im animating a scene, where a character moves throughout a scene, but because he's taking a lot of steps, what would you do to tackle that scene? Would you re-use a PRE-Created walk cycle, and make him walk throughout the scene? Or would you manually animating everything?