Maya Basic Walk Cycle Animation Tutorial | 3D Animation Masterclass


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Maya Basic Walk Cycle Animation Tutorial | 3D Animation Masterclass

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36 responses to “Maya Basic Walk Cycle Animation Tutorial | 3D Animation Masterclass”

  1. let me rephrase my question what number would you use to offset the key frame on the copied foot if you have a total key frame of 48 and how would one know what values to use if I decided to increase my key frames to say 90 or 100. Thank u

  2. Nice tutorial, I tried using the dope sheet to copy my animation from one leg to another and I had a weird result because I have a 49 frame Animation which is four steps. You have 25 frame and to offset the copied frame all you did was type +=24 and hit the enter key before you flipped so I used +=25 which is half of my total key frames and I got a weird result, so for a 49 or 48 frame animation what number would I use to offset the key frames in the dope sheet. Thank you

  3. I really don't feel like the up and down movement of the hips is correct. His hips should be at the highest point when one leg is lifted, not at their lowest point. Going to look at a different tutorial. sorry… 

  4. hey, im kinda wondering, when would you use walk cycles? Because im animating a scene, where a character moves throughout a scene, but because he's taking a lot of steps, what would you do to tackle that scene? Would you re-use a PRE-Created walk cycle, and make him walk throughout the scene? Or would you manually animating everything?

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