https://i.ytimg.com/vi/spi4lGxnMZg/hqdefault.jpg
Download the image planes used here: http://wp.me/P3V1aP-pz
Too fast? Download the extended cut video: http://wp.me/P3V1aP-Bl
This Maya tutorial covers the body modeling process from start to finish. I show the steps I take to build the body from simple primitives, and the specific settings and tools I use to make sure everything fits together seamlessly!
The end result is a well topologized model that will be perfect for animation or sculpting. And I focus on anatomy as well, showing how to match my character to photo reference using image planes.
This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.
I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This video shows the workflow I use to create all my professional character models!
Keep up with me on FB : www.facebook.com/methodjtv/
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22 responses to “Maya bodybuilder CHARACTER MODELING tutorial”
Great tutorial mate,u solved my problem with him
How long does it normally take to make a model like this? (Head included) It takes me a few hours at least. Is that normal or really slow?
Please slow down I can't keep up. Some of yours steps go way too fast.
wow! Fabulous skills and a great tutorial. Thanks.
watch this try to do it and realize that you're a failure at life promptly close maya and never open it again
Thanks so much for this tutorial but I have a question. During modeling the hand your merge three vertex into one but this lead to triangle faces and then when you apply smooth mode it become quad. How did you handle this issue ? its not showing in tutorial
awesome! it is very useful for blender users too) thank you
Man, ur the best. So simple and easy to understand. Love it.
I bought and downloaded the image references but they are not matching up…… 🙁 R.I.P
When I'm trying to bridge the arm with the shoulder it doesn't work, i get the error message "polyBridgeEdge requires equal number of border edges to be selected for source and target selection". i'm not sure why i get this since i select an even amount of edges and then press bridge. 😮
Any help is much appreciated.
How did you snap arm to shoulder together? snap?
I have Autodesk Maya Student version.
how do you "snap" the pivot point to the corner?
Hey I have a quick question. So I'm in Character 3D modeling in college, and my instructor does not want us to press 3 to smooth out the character. He wants us to smooth out the character manually without using too many polygons. Any words of wisdom how to go about that?????
who is this software say me plz
At 16:07, how did you get the feet like that. It just suddenly skipped the process. 🙁
slow the fuck down… what kind of tutorial is this where you just rush through it ??? jeeez..
Nice job man!
you sound like UFC Fighter Dominic Cruz. i like it hahahaha
I wanna learn maya so bad. 3Ds max is good, but the rigging in maya is way better.
Let me go cry in the corner.
I use don't even use Maya( I like Blender cause its free) yet I still learned so much.
Thank you 🙂
amazing tutorial. well explained concepts. thanks.
this is best character modeling tutorial and very intuitive