Maya Character Rigging Tutorial – Rigging the Arm / Hand with FK – (Session #3 — part 3/5)

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http://www.jimmy3d.com/

Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota.

http://www.minneapolismediainstitute.com/

Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the skills and competencies to compete successfully in the real world.

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One thought on “Maya Character Rigging Tutorial – Rigging the Arm / Hand with FK – (Session #3 — part 3/5)

  • January 7, 2020 at 17:22
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    perhaps a stupid question, but what is the difference between setting a parent constraint (like you do on the fingers control and the palm node) and setting things as parents in the hypergraph?

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