• Wednesday , 27 May 2020

Maya Character Rigging Tutorial – Rigging the Arm / Hand with FK – (Session #3 — part 3/5)

Code Canyon



Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota.


Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the skills and competencies to compete successfully in the real world.


3d Ocean

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One Comment

  1. jean-gobert de coster
    January 7, 2020 at 17:22

    perhaps a stupid question, but what is the difference between setting a parent constraint (like you do on the fingers control and the palm node) and setting things as parents in the hypergraph?

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