Maya Character Rigging Tutorial (Session #2 — part 3/3) – Custom User Controls / MEL scripting


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http://www.jimmy3d.com/

Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota.

http://www.minneapolismediainstitute.com/

Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the skills and competencies to compete successfully in the real world.

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5 responses to “Maya Character Rigging Tutorial (Session #2 — part 3/3) – Custom User Controls / MEL scripting”

  1. Just a tip: You know in MEL, when you create a polySphere for example you can use the flag -n or -name followed by the name in quotes, ex "MySphere", to name the object directly on creation rather than having to rename. This works for groups as well and fo any other object you want to create.

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