maya cloth rigging breakdown


https://i.ytimg.com/vi/rPK9wEZ76WI/hqdefault.jpg



Hey guys,
yet another short “under the hood” … or in this case “under the skirt” video about some rigging techniques ive been applying lately to a dress rig.
Showing a simple shrinkWrap workflow for cloth slide and briefly explaining my thoughts when it comes to rigging character costumes.

I hope you enjoy it 🙂

source


40 responses to “maya cloth rigging breakdown”

  1. tbh it would be great if u made some thing step by step to how u actually did the body parted thn the clothes and etc like a series , it would be very cool and I am sure it will bring more subscribers to your channel

  2. I followed your tutorial and it looks fine when I do not move the character, but when I move the character, the clothes cling to different parts. For example, when you lift your legs, a part of your skirt clings to your arms. If you do not mind, can you tell me how to solve this problem? Please..

  3. He explained it well how it would be achieved. You need to learn the basics of the tools he used and come back to the video. You'll face new challenges in each rig you make for models. Simple Breakdown: Simple rig> Smoothing of the Mesh> Shrinkwrap.

  4. Any good resources for tutorials on making skinning like this?
    I've got no clue where to start and I need to learn how to make better rigging for clothing and accessories and how to implement it so that it could be simulated for final pass but still have nice deformation in animation phase : c

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