MAYA FEMALE HEAD MODELING for animation tutorial


https://i.ytimg.com/vi/3LpQd7WcYmY/hqdefault.jpg



Download the IMAGE PLANES used in the vid: http://wp.me/P3V1aP-zZ
Too fast? Download the EXTENDED CUT video, it’s 3X longer! http://wp.me/P3V1aP-SM
This Maya tutorial shows how to model the female head and face. Creating attractive women is a must for any character artist – this tutorial shows how to create a female head that not only animates well, but looks pretty doing it!

The character modeling process in the video shows how to model proper topology around the eyes and mouth, the two key areas for animation. Follow along and your resulting mesh will have zero triangles!

I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This channel showcases the techniques I use in my professional work.

Keep up with me on FB : www.facebook.com/methodjtv/

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44 responses to “MAYA FEMALE HEAD MODELING for animation tutorial”

  1. Honestly I've been struggling with modeling the face for my class, and I absolutely love this tutorial. It's not too long and easy to follow, plus your voice is so relaxing that I'm not losing concentration and wanting to leave

  2. I love the feature to "go back 30 sec" or even "go back 10 sec" .. but for you tutorial I need something like "go back 500 msec" xD
    Well done @James Taylor and Thank you!! 🙂

  3. I added extra edge loops around the eye for more definition but I did it after creasing and my low res polys went crazy. Do you leave the crease for last to avoid it? Once again another amazing tutorial ??

  4. I love your videos, they're so helpful, and I've learned a lot! But it also takes me a couple rounds of watching to understand everything. Low, quiet voices, like some asmr videos, put me right to sleep haha. Yours knocked me out at my desk XD

  5. For anyone wondering, I just purchased the tutorial package and it does not come with the images planes, they have to be purchased separately. Also, the videos are not slowed down and none of the tools are explained or how to access them. If you're like me and have little experience in Maya, these videos are probably are not for you. If you already know the tools and your way around Maya very well, then you're all set.

  6. I like your tutorials but this one was kinda hard to get. The nose area was complicated. Too many delete and collapse and add edge which is kinda hard for me to remember in future. Also i am kinda getting lines in eye are even if i press 3 coz if i smooth edge that area turns black. Also i am getting triangles when attaching spheres at the junction point. Would have been better if you just told attaching sphere with face in more detail rather than skipping that part

  7. After you make the 2 planes at the start and cut the mouth in half I lose you, I dont even know how you duplicated special and it flipped perfectly, when I do it it just duplicates on top. Then when i do rotate it opposite I dont even know how you connect the two halfs together

  8. Hey James
    I really like your videos and they are incredibly helpful. I only picked up Maya a short while ago, and your videos have helped me actually create a character right off the bat. I appreciate it!

  9. I am so glad I found this tutorial. I am a proficient modeler. I
    struggle with texturing and lighting. The one tutorial I would LOVE to
    see and I am willing to pay for is a tutorial on a Pixar type character.
    The following link is of an example from one of my favorite artist
    Carlos Ortega.

    http://demetriusmcclain.com/images/5b5c289423893.560ce3c791d9e.jpg Do you thing you could help me with this? Again I would be willing to pay for your time

  10. This is very impressive, and also very elaborate, so thanks for going so much into detail 😀 Just out of curiosity, how long do you think it'll take before I can do this without reference images?

  11. hi. hello, i send you greetings from, Bogota, Colombia, an i have a question. how can i set ptex texture in hipershade of maya 2016 with displacement map? i know how i can extract maps from mudbox 2016 but i dont know how i can set those in maya with mental ray and hipershade. can you help me with that?

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