Maya for Flame Artists – Part 3 – Optimizing the 3D Scene – 2017×1


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Level: Intermediate
Recorded in: Autodesk Flame Premium 2017 Extension 1 (2017×1)

In part 3 of Maya for Flame Artists, we run through a series of techniques and workflows to optimize your 3D scene for Flame.

This includes naming conventions, 3D scene structure, polygon reduction, grouping and combining.

All essentials get a more efficient 3D scene in Flame.

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