Maya head and neck rigging


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How to rig a character’s head and neck in Maya using control objects, orient constraints and point constraints. Also covers how to adjust skinning with the paint skin weights tool.

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10 responses to “Maya head and neck rigging”

  1. hey Nathan love your videos very easy to follow but I have an issues I noticed on my rig that I'm using to practice a walk cycle. I noticed that my head rotation is all screwed up i.e XYZ acts like YZX so when I try to rotate the head in the X axis to look up/down. Instead it turns just turns left/right etc.. How do I fix this I'm not a rigger I had a guy rig it years ago but ti never got fixed since we lost touch. If you want I can do a camtasia 10 sec clip if my question doesn't make sense.

  2. Hi. Using spline IK is a good idea if you have more then 1 neck joint. I don't quite understand your problem though. You can send me your file to nathanwebb at hotmail dot com, and I'll take a look at it.

  3. Thanks for video.
    what if I have one then more neck joints ?
    My neck consists of 5 joints.
    using ik spline handle , adds beginning of the neck to root joint.
    Ik handle rotates neck through one point, while I want it to work same as in normal spline tool. hmm

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