https://i.ytimg.com/vi/vhtI-vKx8YY/hqdefault.jpg
Download the image planes used here: http://wp.me/P3V1aP-pz
Too fast? Download the extended cut video: http://wp.me/P3V1aP-Bl
This Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.
The end result is a well topologized head model that will be perfect for animation or sculpting. Proper topology is a must for head modeling – the edge rows of the model need to flow in harmony with the face’s natural muscle movements to create good animation!
This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.
I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. I’ve been a professional artist, specializing in characters, for a long time – this video shows the workflow I use to create all my head models for sculpting and animation!
Keep up with me on FB : www.facebook.com/methodjtv/
Show your support if you want to see more tutorials like this – click subscribe and share!
Also – video too fast, or too slow? Click the gear at the bottom right and adjust the playback speed!
source
23 responses to “Maya HEAD MODELING for ANIMATION tutorial”
At 8:45 ish, how are you connecting the vertices without combining the components first?
Thanks you James. Been Learning Maya on my own before taking classes on animation. These Vids have been a huge help getting a base model before i get to specifically messing with the charterers to form them into fantasy characters.
at 8:06 what did he do to make the lines turned into a web?
thanks for this vid James! even im using 3Ds Max it seems the process is almost the same as Maya. My previous school instructor said there are plenty of ways to model a human head and It show this one is also a great way and ready for rigging : )
Big question symmetry when the mesh is combined….how
hello i need some help i can model a face here and there move not stability how can fix referance
Your tutorials are just awesome. Really, I love them.
Can anyone tell me what just happened at 12:40
Unfortunately stuck at 12:36 like so many others. 🙁 It seems an essential part of the tutorial has been cut out, so you're "forced" to buy the extended version to go on (or spend hours trying to reproduce what happened during the cut out sequence). Or am I missing something here?
Being "forced" to buy something just to finish a tutorial I've already spent "hours" on, is one absolutely certain way to ensure that I'll never buy one of the extended tutorials – no matter how well made they may seem. The tutorials are brilliant, and I recognize the need to profit from your hard work, but this is just a douchey move. I'd be much more inclined to buy your products if your free tutorials were complete and self-contained, and then more advanced topics/other motifs were behind a paywall. E.g. have the male modeling tutorial be free (without anything cut out), but a female be a paid video – or the other way around.
ok but how did he mirror everything?
what tool you used in 6:53 to make in like a mirror thing…??? i dont understand the "depth bla bla bla..?"
WHAT'S THE NAME OF THE TOOL YOU USED AT 16:54
If Anyone Has problems in 10:42 the hole will not be filled, just use the append to polygon tool!Take me a good old century to figure that out.
Hey James, what if my picture proportions are off. I am having difficulties lining my reference profiles up.
How to design clothes
hey i was wondering what is the hot key you are using when you select two edges and then bridge them across???
is this a good topology? hm… i am confused about your chioce of the edgeflow…
All of your videos inspire me and I learned a lot about good edge flow and attention to detail while following along. I can't wait to learn and create more on my journey!
great tutorial!! but where is the reference image? link please!
James Taylor I have another question for you or anyone else here should I texture my character before I take it into Mudbox or ZBrush for sculpting?
I want to be a video game character designer, and i saw that requirements from a lot of big games companies are art skills and 3d modelling using Maya or other software. I never knew I would have to do 3d as well to get ahead, so this has just broken my spirit and brain a little. It helps knowing that there are a lot of people in my position with little to no knowledge of this software, and that there are helpful videos like this to get me started. Obviously I need to start of something more simple than this to understand Maya, but I think its useful to see whats to come when i get better at it.
I purshased your extended cut! thanks a lot! 😀
Hi I use 3 key to smooth my mesh. How do I turn off the smooth proxy.