Maya HEAD MODELING for ANIMATION tutorial


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Download the image planes used here: http://wp.me/P3V1aP-pz
Too fast? Download the extended cut video: http://wp.me/P3V1aP-Bl
This Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.

The end result is a well topologized head model that will be perfect for animation or sculpting. Proper topology is a must for head modeling – the edge rows of the model need to flow in harmony with the face’s natural muscle movements to create good animation!

This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.

I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. I’ve been a professional artist, specializing in characters, for a long time – this video shows the workflow I use to create all my head models for sculpting and animation!

Keep up with me on FB : www.facebook.com/methodjtv/

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Also – video too fast, or too slow? Click the gear at the bottom right and adjust the playback speed!

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23 responses to “Maya HEAD MODELING for ANIMATION tutorial”

  1. Thanks you James. Been Learning Maya on my own before taking classes on animation. These Vids have been a huge help getting a base model before i get to specifically messing with the charterers to form them into fantasy characters.

  2. thanks for this vid James! even im using 3Ds Max it seems the process is almost the same as Maya. My previous school instructor said there are plenty of ways to model a human head and It show this one is also a great way and ready for rigging : )

  3. Unfortunately stuck at 12:36 like so many others. 🙁 It seems an essential part of the tutorial has been cut out, so you're "forced" to buy the extended version to go on (or spend hours trying to reproduce what happened during the cut out sequence). Or am I missing something here?

    Being "forced" to buy something just to finish a tutorial I've already spent "hours" on, is one absolutely certain way to ensure that I'll never buy one of the extended tutorials – no matter how well made they may seem. The tutorials are brilliant, and I recognize the need to profit from your hard work, but this is just a douchey move. I'd be much more inclined to buy your products if your free tutorials were complete and self-contained, and then more advanced topics/other motifs were behind a paywall. E.g. have the male modeling tutorial be free (without anything cut out), but a female be a paid video – or the other way around.

  4. All of your videos inspire me and I learned a lot about good edge flow and attention to detail while following along. I can't wait to learn and create more on my journey!

  5. I want to be a video game character designer, and i saw that requirements from a lot of big games companies are art skills and 3d modelling using Maya or other software. I never knew I would have to do 3d as well to get ahead, so this has just broken my spirit and brain a little. It helps knowing that there are a lot of people in my position with little to no knowledge of this software, and that there are helpful videos like this to get me started. Obviously I need to start of something more simple than this to understand Maya, but I think its useful to see whats to come when i get better at it.

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