Download the image planes used here: http://wp.me/P3V1aP-pz
Too fast? Download the extended cut video: http://wp.me/P3V1aP-Bl
This Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.
The end result is a well topologized head model that will be perfect for animation or sculpting. Proper topology is a must for head modeling – the edge rows of the model need to flow in harmony with the face’s natural muscle movements to create good animation!
This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.
I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. I’ve been a professional artist, specializing in characters, for a long time – this video shows the workflow I use to create all my head models for sculpting and animation!
Keep up with me on FB : www.facebook.com/methodjtv/
Show your support if you want to see more tutorials like this – click subscribe and share!
Also – video too fast, or too slow? Click the gear at the bottom right and adjust the playback speed!