Maya: Mocap Data Transfer [Character Animation]


https://i.ytimg.com/vi/RPrdDlQXjEg/hqdefault.jpg



In this quite amusing tutorial I transfer a mocap file of a person who jumps around happily to an obese man. The mocap file comes from www.turbosquid.com and is free. The obese man is a default character in Maya’s Content Browser. He has no skeleton inside, so we Quick Rig one, before actually transfering the motion of the jumping character to our obese man.

A week ago Arnold 5.1 came out, with aiToon as a new shader. I use this shader for rendering at the end of the video.

Maya has had a toon shader built in for many years. See a provious tutorial I did: https://youtu.be/i8xnqOVLpy4

The music: I composed that piece a while ago and named it “dubius 170”.

source


24 responses to “Maya: Mocap Data Transfer [Character Animation]”

  1. i get problem , i did same as you did like this but i did not very perfect same as my source , do you have contact ? , i will send my video to you and you can check and please give me the solution

  2. thank you… very cool features @ 2018… and for you, finding this VIDEO right now
    1. Follow the Master Instruction on this Video^^ 😉
    2. Select the Belly, by selecting one Vertex (middle one) and SHIFT+> to grow your Selection
    3. with a good Selection on the Belly, convert the Selection to Face (contained option)
    4. go to MainMenu/Deformer and select the Jiggle Deformer with Default Options
    5. Go to the Jiggle1 Attributes… Stiffness – 0.879 / Damping – 0.060 / Jiggle Weight – 0.736

    and Mr.Fatty will WOBBLE af 🙂

    nochmal danke @Uhr

  3. Oh Nice! I will use this in my next "training day" with Maya 😀
    Dear Sir Maximilian, I have a questions: could make a tutorial how to render in Maya? how looks rendering? where we can find live rendering processing time bar or thing which shows how many frames we have left? This will be very very very helpful! Have a nice day and thank you for your channel <3

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