Maya Rigging 101 – Simple IK rig


https://i.ytimg.com/vi/ghuD5Po6BS4/hqdefault.jpg



Hi, this is a tutorial on how to make a simple IK rig by adding some joints, an IK handle and some control curves with constraints. Stay tuned for some more tutorials on the way 😀

http://jdtanimation.blogspot.com/

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38 responses to “Maya Rigging 101 – Simple IK rig”

  1. I'm using Maya 2017, and I'm having trouble when I'm creating the point constrain in the 2nd curve. If I move the IK handle, it works perfectly, once I constrain the curve, the IK handle stops working properly and moves slightly only.

    Any idea how to fix?

  2. Followed what you did but my mesh are not able to bend. I already slightly move the middle joint. I've insert my ikhandle and tested it. After binding, mesh just won't bend.

  3. nice video and well explained 🙂
    maybe make an annotation for the rotate plane problem with the IK handle. that way people that follow your tutorial dont also have to redo everything 😀

  4. Hi. Great tut.
    I just learned how to build stuff, now I'm trying to comprehand rigging and I'm stuck on this:
    I'm having trouble binding the joint to the cylinder. I set the IK>test it> select jonts>select my cylinder>skin>smooth bind. Than I move the wrist and the elbow bends along with it, but the object itself doesn't. What did I do wrong? I read comments but still can't figure it out.Help please (epic "dying-dragon-sean-connery" voice)

  5. okay everything works great up till the pole vector, im using a 2014 version of maya, and i double click on the Ik icon on the panel, but the current solver is either Single chain or rotate plane solver, either option gives me the same problem. is there and extra step im missing?

  6. when I move last joint this happens:
    Only the last group of plygons move 
    – – – – – – – – –   This is poly tube, each – is poly division
    – – – – – – – – *   Only the * part of the tube moves ?! 

  7. Hi, iff the polygon mesh doesnt follow it probably meant its not skinned to the joints, so select the top joint, shift select the mesh, then go to skin > bind skin > smoothskin > click the box to the right of smooth skin to get the options and make sure bind to is set to hierarchy.

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