https://i.ytimg.com/vi/6nRl5XW7MBk/hqdefault.jpg
In this video I will explain the basics of character rigging using parenting and pivot placement
source
https://i.ytimg.com/vi/6nRl5XW7MBk/hqdefault.jpg
In this video I will explain the basics of character rigging using parenting and pivot placement
source
7 responses to “Maya rigging tutorial : Parenting”
Hi! My model is built up using multiple meshes. Im working with both blend shapes and skeleton. . How can I skin these components AND use blendshapes only for my head in a good way? When I combine all meshes I lose acess to different components (making it impossible making blendshapes for the head only)
Thanks
I did parenting but now the last mesh that I selected becomes the whole, cant I work with the parent separetly (not the combination of the entire hierararchy)? Shoudlt I get a separate one that becomes the combination and have the parent mesh left? I dont…
Does this tutorial pointing, you are now moddeling characters? 😀
Nice parenting skills 🙂 We need more animation tutorials like this
I'm really interested in learning more about rigging and character animation in Maya. I hope you will have more tutorials on this. Thanks!
Thanks on the tutorials series it's very helpful
Basic rigging tutorial in Maya : How to rig a character using parenting