https://i.ytimg.com/vi/6nRl5XW7MBk/hqdefault.jpg
In this video I will explain the basics of character rigging using parenting and pivot placement
source
https://i.ytimg.com/vi/6nRl5XW7MBk/hqdefault.jpg
In this video I will explain the basics of character rigging using parenting and pivot placement
source
7 responses to “Maya rigging tutorial : Parenting”
Hi! My model is built up using multiple meshes. Im working with both blend shapes and skeleton. . How can I skin these components AND use blendshapes only for my head in a good way? When I combine all meshes I lose acess to different components (making it impossible making blendshapes for the head only)
Thanks
I did parenting but now the last mesh that I selected becomes the whole, cant I work with the parent separetly (not the combination of the entire hierararchy)? Shoudlt I get a separate one that becomes the combination and have the parent mesh left? I dont…
Does this tutorial pointing, you are now moddeling characters?
Nice parenting skills
We need more animation tutorials like this
I'm really interested in learning more about rigging and character animation in Maya. I hope you will have more tutorials on this. Thanks!
Thanks on the tutorials series it's very helpful
Basic rigging tutorial in Maya : How to rig a character using parenting