Maya rigging tutorial : Parenting


https://i.ytimg.com/vi/6nRl5XW7MBk/hqdefault.jpg



In this video I will explain the basics of character rigging using parenting and pivot placement

source


7 responses to “Maya rigging tutorial : Parenting”

  1. Hi! My model is built up using multiple meshes. Im working with both blend shapes and skeleton. . How can I skin these components AND use blendshapes only for my head in a good way? When I combine all meshes I lose acess to different components (making it impossible making blendshapes for the head only)

    Thanks

  2. I did parenting but now the last mesh that I selected becomes the whole, cant I work with the parent separetly (not the combination of the entire hierararchy)? Shoudlt I get a separate one that becomes the combination and have the parent mesh left? I dont…

Leave a Reply