https://i.ytimg.com/vi/9MSjYAGuG-0/hqdefault.jpg
In this Autodesk Maya rigging video I will explain the basic function of the IK Handle also known as Inverse Kinematics handle.
Link to part 1 Parenting : https://youtu.be/6nRl5XW7MBk
Link to part 2 : Joints : https://youtu.be/CF3rupjYWa4
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20 responses to “Maya rigging tutorial : The IK Handle basics explained”
what about the IK splines handle
i create jnt and create ik handle 4 it,but it did not work like tht,after i create ik handle,whn i move wrist jnt,the elbow still not moving,but the wrist can move around.T.T~
When using IK on a model for rotation constraint , the feet end up not moving at all but the whole model itself is running perfectly, is there anyway to correct that?
So you can't create rigs just out of geometry like in Max. You have to use joints, align them properly, parent objects to them and only them apply an IK solver/handler. That sounds like more work from no reason.
Mike nice tutorial, though i have a question in mind. When we apply the elbow joint straight without bending, we get the ik handle bending in the opposite direction. but when you apply the elbow joint straight, it works perfectly fine. Why so? We should rather apply the elbow joint slightly bent i guess? A lil help…
sir……. best video
thanks sir……..
Great tutorial and simple explanation.
Though can you tell me the difference between rotate chain and simple chain solvers and when to use which one?
Very helpful, thanks 🙂
Thanks for creating all these videos for us Mike! Appreciate those sharing their knowledge 🙂
Yeah you are Good explaining. No like others "Yankis" that they explain and speak fast -_- reggards from argentina
For people wondering how to bring up the tool options in 2017 version go to the rigging tab and double click "create IK handle"
It took me a little more time than it should have to figure that out.
Hey, i tried the Ik handle and when i pull the handle in the shoulder the elbow does nothing, it's like it is stuck.
do you know how to rotate that white arrow at the other end of the IK handle?
Decent video. For better practice and workflow having the Outllner open at all times will help you follow where the IK handles, parenting properties, joints, etc. This goes for everything.
OMG! Thank You. By the way…I have a question, before I can use the bone tool with one polygon. Now i cant. im not sure whats wrong…if you can help me. please reply. im currently doing my final's plate for my 3d animation class. thanks.!
Mike can u tell me how can i delete my key frames to set another animation??
AWESOME… very helpful 😀
You're the BEST… haha… no joke!!
In the future, are you ever gonna show us yourself, Animating a Man ONLY pickung up from something, From table, Like a pistol or something lol
Hi. I was wondering if could do a tutorial on how to make clouds form a vortex in the sky using maya? I've trying to figure out how for a while now and i haven't come up with much. Thats if you have the time thanks