Maya: Simple Character Part 01 – Modeling


https://i.ytimg.com/vi/xzmg0grXHyE/hqdefault.jpg



Goes over modeling a stylized low poly character body in Maya. See below for time-stamps of different sections in video.

__ Setting Up __
(0:04) – Creating the Project
(1:02) – Setting up Image Planes

__ Modeling the base __
(4:18) – Torso
(6:32) – Legs
(7:40) – Arms
(8:46) – Feet
(10:01) – Hand

__ Adding more resolution to add in more detail __
(10:22) – Smoothing Body to increase resolution
(10:38) – Making a mirrored duplicate for the other side

__ Continue modeling __
(11:32) – Foot
(15:51) – Leg
(18:58) – Knee, leg continued
(23:05) – Arm
(24:25) – Wrist, Thumb, Hand
(28:41) – Elbow
(30:25) – Neck
(33:17) – Head
(38:56) – Ear
(44:46) – Combining Head to Body
(45:06) – Welding Head to Neck
(48:35) – Mirroring the other half, Last minute tweaks

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Part 2 – UV Unwrapping: https://youtu.be/V6C8XJHPN8k

Sketchfab Example: https://skfb.ly/MyO9

Download for ref images:
https://drive.google.com/file/d/0B9fwYGjlCkddaHl4WTlpTkhjNm8/view?usp=sharing
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Instrumental produced by Chuki (http://www.youtube.com/user/CHUKImusic)

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26 responses to “Maya: Simple Character Part 01 – Modeling”

  1. You know… I thought Maya wouldn't be that challenging… Then I downloaded it and it was in Japanese…. I checked back on the Autodesk page where I downloaded it and yes indeed. I said that I needed it in ENGLISH… Oh well I wanted to learn Japanese anyway…

  2. the box is black when I try to scale it and it won't conform it's too big and then when I use the loop thong it won't go off or to vertext mode some of your steps are unclear and not exolained as when I changed my model it didn't look like yours

  3. somehow, when i want to scale the cube to the body size, it snaps to the grid, even though the option is not active in the tool bar, why does it do that? if i scale it in all directions (so from the middle) it is smooth, but when i scale it to one axis it snaps to the grid and exactly the half of the grids

  4. How do you make it so editing is symmetrical? I've made a cube shape for the body and I want to roughly push it in and pull it out to make the form of the body, but it doesn't mirror it on both sides? Like when you push in the waist, it pushes out the same amount from the other side instead of pushing in on both sides

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