Maya Tutorial 6 : Basic UV Mapping


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In this tutorial you will learn how to uv map a motherboard box.

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32 responses to “Maya Tutorial 6 : Basic UV Mapping”

  1. I noticed that no one will make a video on how to make a 1024x 512 UV snapshot in Maya. I cannot get this right. People always posting stuff on forums but the result for me is the same. My UVs are always stretched in photoshop.ย 

  2. Thanks for your efforts in creating this tutorial — great work on the whole… There is a small problem, though: when you scale the UV's into negative-Y, the effect of reversing the UV's is that all the lettering on the top of the box shows up backwards (shift the time slider to 4:08 in the tutorial). You really should rotate the UV's in order to have the texture show correctly.

  3. Hi, thanks for the tutorial, very helpful. So I've uv mapped a texture to a shape, now I want to uv map a bump map to the same shape. I've got the greyscale image, how do I do it?

  4. Google is your friend. I assume you don't know what a motherboard is. It's the main board of a computer. Simply it's the one you (well, other people) plug CPU, RAM and video card into.

  5. im in my texture and lighting class now and we used planar mapping.. this way seems wayyyyyyyyyyyy more easier… wat ever the case im not looking to be texture artist anyway. GREAT tutorial though.

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