Maya Tutorial – Character Rigging – The Leg – Part 3/6


https://i.ytimg.com/vi/8UqQIkUj1s0/hqdefault.jpg



This is the second tutorial in a series on how to make a character rig. In this tutorial we look into:

– Controllers
– IK Handles
– Control Joints
– Rubberhose

To see the first part go to:

http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1

To see more tutorials go to: http://www.poly-face.com

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9 responses to “Maya Tutorial – Character Rigging – The Leg – Part 3/6”

  1. in the connection editor I can't find the attributes (Roll & Twist) we set up before. are they always on the bottom? or could they be hidden somewhere?
    But I also don't really see what this is all for? I mean those roll / twist attributes… are they really necessary?

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