https://i.ytimg.com/vi/pTWuwCxngTA/hqdefault.jpg
In this tutorial we look at how to setup the spine for a character. We will be using multiply/devide notes for that. But dont worry it is easy. We will be settinjg up:
– Controllers
– Constraints
To see more tutorials go to: http://www.poly-face.com
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22 responses to “Maya Tutorial – Character Rigging – The Spine – Part 1/4”
Dude, this is amazing and has helped so much. Thank You!!!
So basically we're giving this man a bunch of hula hoops to spin and a ridiculous nose ring.
Finally, a CG tutorial with halfway decent audio! Most of them sound like they are going through Edison's first phonograph radio or something.
Good job at that!
This might be a dumb question but how do u make the panel on the left show up?
Hmm…the first 7 minutes of a 10 minute tutorial has nothing to do with rigging a spine and the last 3 minutes is basically creating nurbs circles and vert snapping them to joints. What a waste of 10 minutes when a simple paragraph would have sufficed.
I love these tutorials!
awesome
Thanks, now I have more experience ๐
Great job, I am learning so much
Awesome tutorial. I was completely lost before I watched your vids! Thank!
if u know fish rigging pls help me
thanks a lot but i didn't got tutorials after the rigging session, how created a controllers please help.
<3 <3 thanks for the tuts!
thanks alot man , you're very appreciated, please keep making vids
Is there a fast way to un-hide polygons? that you hided with ctrl+h
Great work buddy ๐
TY ๐
thank youuuuuuuuuu!
you are a great man. like ghandi of animation
Your tutorials are great,
hi mate big problem for some reason when im putting the foot and L leg controller into the character controller it makes the Rev foor joint and L foot controller triple in size and shift to outside the character controller. any idea what im doing wrong?
Thank you so much!!!!
I'm learning Maya, I find this very helpful. I appreciate your tutorials a lot! Thank you.