Maya Tutorial – Character Rigging – The Spine – Part 1/4


https://i.ytimg.com/vi/pTWuwCxngTA/hqdefault.jpg



In this tutorial we look at how to setup the spine for a character. We will be using multiply/devide notes for that. But dont worry it is easy. We will be settinjg up:

– Controllers
– Constraints

To see more tutorials go to: http://www.poly-face.com

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22 responses to “Maya Tutorial – Character Rigging – The Spine – Part 1/4”

  1. Hmm…the first 7 minutes of a 10 minute tutorial has nothing to do with rigging a spine and the last 3 minutes is basically creating nurbs circles and vert snapping them to joints. What a waste of 10 minutes when a simple paragraph would have sufficed.

  2. hi mate big problem for some reason when im putting the foot and L leg controller into the character controller it makes the Rev foor joint and L foot controller triple in size and shift to outside the character controller. any idea what im doing wrong?

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