Maya tutorial: How to model a Samurai Sword


https://i.ytimg.com/vi/dC2rhIm3n-0/hqdefault.jpg



In this 3D modeling tutorial I will show you how to model a Japanese Samurai sword.

Link to red velvet texture
http://gyazo.com/f8e5f664dd93923c143c93951f0f1cf5

Link to reference image
http://i.gyazo.com/7f3ce5f7cd96ee63da7c8c751c713b57.gif

source


28 responses to “Maya tutorial: How to model a Samurai Sword”

  1. a technical question is this model could be used for animation ? I know it's a high poly model but maybe if u create two versions one is high for baking maps on zbruah or something and you will apply the maps on the other one with low poly I guess so what I said is possible or not with your model ? is this the correct way to model for animation ? or it's just for tutorial purposes ?

  2. Great video. I just started with this program. But I use the 2016 version instead of the 2014 version you are using as far as I can tell. Could you make another tutorial about this katana but than with the 2016 version? I want to design my own katana in real and this is a very good way to try something and try to fit everything together. Thank you so much and keep up the posting of these amazing and incredible tutorials.

  3. I'm having problem trying to render the scene, it's just appears all blue, I tried to change many times the settings and nothing worked.. I tried to create a new scene just with a box, and it rendered normally, but in this scene, it's jus't a blue screen, what can I do to fix it? thanks 🙂

  4. You got your techniques right, but you don't seem to understand the anatomy of a katana. You're missing the ray skin for the handle, the collar that connects the blade to the guard and the end cap. Those things make a katana stable. Anyway, good video! Also, there is usually no beveled top edge for a katana.(Source: me. I own a few battle-ready katanas.

  5. When I double click at around 8:56 to select both edges and then use bevel, it doesn't select the whole sides, is there any reason for that? I did insert multiple edge loops before the tip of the blade , because I'm making a different, more curved katana.

  6. Awesome but so damn heavy on polly count!!!!!
    Thank you for the vids, the only maya tutorials i can find on the internet that an experienced modeller can watch and do along, normally its just watching 3x speed modelling videos zzzz

  7. thanks by the video mike, one question, how can render the models like your thumbnails?  looks awesome that renders you make for your videos thumbs,
    best regards thanks!

  8. this is amazing mike,,fantastic….thank you for the awesome tutorial…i know you must have a lot of requests..but can you make a tutorial explaining how to model a group of mountains…i always struggle with making them detailed 🙂

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