• Thursday , 4 June 2020

Maya tutorial : How to model a simple Sci Fi building

Code Canyon

https://i.ytimg.com/vi/hzkvqGCB72M/hqdefault.jpg



In this request tutorial I will show you some modeling techniques that you can use when modeling a fantasy / sci fi building

source

3d Ocean

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25 Comments

  1. Yankeet ronaldo
    September 17, 2017 at 10:26

    Thanks for the Tutorial!

  2. Omkar Productions
    September 17, 2017 at 10:26

    THANK YOU..IT WAS REALLY HELPFULL

  3. J Jackson
    September 17, 2017 at 10:26

    Thanks for not making this an unhelpful "speed tutorial'.

  4. ATHKING GAMER
    September 17, 2017 at 10:26

    nice !!!! its very helpful for my project thank you !!!

  5. ATHKING GAMER
    September 17, 2017 at 10:26

    download material ray or mia_x from google

  6. Carlos Alberto Mosqueda Villarroel
    September 17, 2017 at 10:26

    Hi Mike, it seems that you're doing the tutorial outdoors, enjoying the nature, I hear to clearly the birds songs, hehe, it is magnificent !! ..

  7. Abhijeet Prabhu
    September 17, 2017 at 10:26

    You make it seem so easy!! All you do is select one polygon and extrude and scale and reposition them and look at the master pieces you create !! While I am stuck here for 2 hours, trying to get to make a simple fortress ๐Ÿ™ Your videos are really helpful though … Appreciate it ๐Ÿ™‚

  8. bharat sharma
    September 17, 2017 at 10:26

    umm how to get those hdr files? can you give the link please?

  9. bharat sharma
    September 17, 2017 at 10:26

    when i try to bridge the edges to join 2 buildings, it didnt work, my software is maya 2016

  10. bharat sharma
    September 17, 2017 at 10:26

    Sir, can u show how to move the elevator up and down using dynamics, i am noobie so i wonder it would be cool to use dynamics and then batch render to make a video :).

  11. Arun Anim
    September 17, 2017 at 10:26

    nice tutorial MIKE n can u tell me that your image is seen very clear before render also but in mine img seems little roughfness n this is not only in this img but in every case

  12. David Robertson
    September 17, 2017 at 10:26

    The scale of the lifts ('elevators', if you must) is way way off compared to the rest of the building…

  13. L0NEwolfzer
    September 17, 2017 at 10:26

    Thanks for the tutorial!

  14. NoirWolf Creations
    September 17, 2017 at 10:26

    Mike man i tried everything but my Mia_x glasssolid materiel isn't looking a bit see through it's looking total pitchblack what to do??

  15. NoirWolf Creations
    September 17, 2017 at 10:26

    do u know why in my maya the mia preset glasssolid isn't looking glassy like yours? it's looking like full black without any reflection

  16. Julathegreat
    September 17, 2017 at 10:26

    Heya. At 23:29, you indicate you can bridge these two holes. When I try it, one of two things happens:
    1) It tells me that I need to have the same number of edges selected on each side (which I double checked, and I did, each time). When I extruded the edges dramatically, I only saw those edges moved… though some of the edges looked like the "interior" edge instead of an exterior edge.
    2) I extruded a hole to make it easier to select specific vertexes, and when I made the bridge from there, each edge that I bridged twisted around into an "X".
    So it seems like some of the edges I'm selecting are the inside of an edge instead of an outside and I don't know how to fix this. ๐Ÿ™ Any tips?
    Addendum: I attempted to select all of the edges and "fill hole". Nothing happened, in spite of it stating: //Result: polyCloseBorder3

  17. Julathegreat
    September 17, 2017 at 10:26

    Heya! I notice that at 2:12 you selected the top rim of faces by clicking on two of them. Can you tell me what short cut you used to select the rest of them automatically?

  18. RealityCheck
    September 17, 2017 at 10:26

    HELP …after assigning the mia glass material the object it becomes black and not looking like as yours which is transparent and shining. is that a problem or i should adjust any settings ??

  19. gerardo andres cuevas albarracin
    September 17, 2017 at 10:26

    HI Mike and thanks for make this tutorials come true, and by the way greeting from Colombia, in this video I noticed that sometimes you did not use the magnets or snaps to move the object, Remember my friend you can use this by pressing the Insert key, then pressing the V key at the same time, and then pressing and keeping hold the mouse center button, you can move the pivot an object specific point, and then if you want to align it to the grid, you simple press X key, and thenย pressing and keeping hold the mouse center button, you can move the object to the grid and continue working. That's only a suggest I just made, but I am really glad to have found you channel, it is really interesting and I've learnt a lot with your my Teacher.

  20. Sabyasachi Karmakar
    September 17, 2017 at 10:26

    Do you have a tutorial on advance UV mapping for low poly houses?If u have can u pls provide me a link?thnx in advance

  21. David Lewis Jones
    September 17, 2017 at 10:26

    How do you get the material mia_x?

  22. FOX GAMING
    September 17, 2017 at 10:26

    where i take models to make game (programme)

  23. FOX GAMING
    September 17, 2017 at 10:26

    IN FEW VIDEOS OF MIKE IAM GOING TO BE PROFESSIONAL MAN

  24. Tom Moffat
    September 17, 2017 at 10:26

    Awesome video as always pal ๐Ÿ˜€ keep up the good work!

  25. BattlefieldCR7
    September 17, 2017 at 10:26

    Insane video bro ! Nice skyscraper

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