Maya tutorial : How to rig a vehicle


https://i.ytimg.com/vi/5H8aMmGjA58/hqdefault.jpg



In this Autodesk Maya tutorial I will show you how to create a basic vehicle rig using a Whilly’s Jeep that we modeled in a previous modeling tutorial video.
The process involves parenting, Point constraints, Orient constraints and much, much more.
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If you want to see how to model this Jeep please check out the tutorials here :


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28 responses to “Maya tutorial : How to rig a vehicle”

  1. Hey this is a really great tutorial, I have a question though, when I set up point control it pushes the wheel up and it rotates very weird, does it maybe have something to do with the pivot I'm pretty sure I centered them please help me if you can , Thanks

  2. is there a way to limit the rotation of a lever? I mean it keeps turning 360 degrees all the time when I move the master control in the Z axis. I want it to move from it's normal state to about 90 degrees and stop there.

  3. hey mike,can u pls show to to attach it to a motion path and make wheels change direction automatically?
    or is that one has to do it manually ?if so then how to set key frames when using motion path or something like that.I am a beginner and having some issues with it,tried using Ik spline curve and attaching it to motion paht but it didnt work. TY 🙂

  4. Hello! I was wery enthusiast at the begining of the video….but very dissapointed to see you don-t give any explanation about creating the nurbs curves…anyway, thanks for the video.

  5. Hey Mike,
    Sorry I am again Bothering you!!!
    i wanted to do rig car but i wanted auto suspension in that. i will be very appreciate if you reply!!!
    it will be okay if tutorial is not in video. any document or written tutorial will also work..
    Please PLEASE Reply!!

  6. Mike Did you create any video for the Vehicle Ring ring set. I mean how did you set the the circle and when you move the car how it's wheel auto rotated. Can you publish the Rigging video from beginning Or any Link fro more detail. Look I see you most of the video, Can i help me to understand this matter.

  7. SIr You already had those Nurbs and then you continued you didnot even tell how to create those nurbs please tell me how you created those nurbs(curves used for rigging).Please replay And pls tell how to connect those nurbs to our jeep

  8. Hello. Great tutorial, but I have a question. My wheels are following the car, but when it comes to rotating, they just follow the car and start to stay behind the car and they dont rotate. Any solution would be helpful.

  9. Hey mike hermes, your rig is nice and working properly. But I wanted that whenever we rotate main car control steering of front wheel or back wheel should rotated on based with car main control. Means auto steering.. Please please tell me how to do that..
    My English is very poor so sorry if there is an mistakes..
    But please please tell me how to do that

  10. Great tutorial! I was able to get as far as rotating the wheels. BUT when I try to parent the global control with the root control, it is not working. Basically the wheels won't rotate when I use the global control to move forward. Any ideas what I'm doing wrong? Something with the parent controls? Thanks

  11. Thank you! Helped me a lot! For those who have problem with slow and irrelevant rotating wheels, just add *31.4 on the end of expression. (Name1.rotateX = Name2.translateZ *31.4) Keep up the awesome work! I subbed.

  12. hey great video, however when i want to have the wheels turned while moving they just start rotating on a weird axis because obviously the rotateX direction is still facing forward, is this something ive done wrong or just a limitation with the rig?
    Thanks

  13. I'm 24 and I'll have you know, I'm fully aware of Major Tom and his problems with maintaining effective communication with ground control.  (also, great tutorial.  Tres handy)

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