https://i.ytimg.com/vi/TA3mxfup7uQ/hqdefault.jpg
Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension.
source
https://i.ytimg.com/vi/TA3mxfup7uQ/hqdefault.jpg
Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension.
source
46 responses to “Maya Tutorial Muscle Rigging – Fahrenheit Digital”
I would love to purchase your DVDs do you have updates?
There is no way I can buy the dvds of Fahrenheit Digital anymore? I have great interest for Rig and my teacher suggested me these dvds, but i just can't find them =/ It can be a digital version.
what would be best to animated the character first or to rig it with muscle sim?
Hello Aaron, I think I speak for everyone when I say, we really would love some updated tutorials. Your work is awesome, and it's sad that your videos on FHD are down and that we haven't seen much from you lately :(. I know you're doing awesome work right now, so you're forgiven. lol Hope to see some stuff soon!
Great tutorial, keep em coming. Thank you
Heya, thanks for putting these up here! I was wondering if you recommend using Maya's muscle system or if you are using your own custom setups, like the one you show here (albeit more advanced as you said)?
It has been very slow in the making sadly but I've been chipping away at a muscle tutorial. I need to just buckle down, focus and finish them! 80)
Sadly, this tutorial is ancient! I used a dynamic wire (i.e. Hair but you could use the wires in the Muscle tool also) to create the crude muscle jiggle. I've been working on new tutorials with a more complete muscle rigging solution.
Very helpful.How did you make the muscles movements and shakes in animation ?????
congratz on the birth of your son Aaron (all beit 1 year later! so happy birthday to him if around now)….your workshops are the bomb man. Best in the bizz. would LOVE to see a muscle workshop done by you. thanks again
@mimikawaii7386 Typically the skeleton rig first and then the muscles. Only to get the attachment points correct. I'm working on a more detailed workshop covering skeletal rigging and muscle deformations. Newborn son and a recent relocation back to Weta have slowed things down. But I'll dig in and finish this and the other things I'm working on. 🙂
Apologies; I have not yet updated this with an HD video. I will.
This tutorial is something I put up only on Youtube and is not a part of a larger tutorial although I am working on a muscle rigging tut that goes into a lot of different techniques.
tutorial is good but 1st u've to show how to create a muscle……….
hello,
awesome tutorial, but hard to read your code…
can you please upload a HD version? thanks!
hello,
Awesome tutorial, but can you please upload a hd version…very hard to read your code…
very useful. thank you.
btw is the squash made scaling up and down a central muscle bone ?
@navi078 I'll upload a higher resolution version (basically, a re-do) so that the text is more legible. This was uploaded a little while back. 😉
Yeap, mac all the way! I've used Apple computers at home for years and years. Just a personal choice, nothing more.
he using mac version @@
what version of maya is this? i'm using 2008-th version… and the cube thingey in the upper right corner of the work window is missing i think when i installed it it was there and now it's gone
why?
Yeah right, this tut doesn't start at the right point!
do a "batch render"! search for tutorials if you need help
nice one aaron, perhaps you could automagically key the pretrigger parameter based on the rate of change of the y angle, ie flexion or extension, very clear tutorial
Ditto.
The thing i want to know is how did you create the muscle and attach it to the joints.
How to u reander the final movie
if you are like Aaron you will afford
select the skin, shift select the muscle deformer, and on Animation menu go to skin>edit skin> add influence
can i download maya muscle somewhere
How do u connect the muscles to effect the skin?
This should work on any operating system.
Glad the DVDs are helpful.
I actually know the guys starting TD Academy. I was initially asked to be one of the partners but (1) I have my own plans for online workshops (our talks around the pool table is how Rudy got his idea for TDA!) and (2) my teaching style is a little different than the approach they seem to be taking.
But I think it will be good for scripting languages and things like that. The more the better I think!
Yes, since everything I am doing is "out of the box" Maya you can replicate the technique on any platform.
It looks like you are working on the Mac OSX version of Maya. Being very much the Maya novice as I am is this version compatable with Window's Maya 8.5?
Great to hear! The technique is actually quite simple and I think can yield some nice but subtle results when applied in certain parts of the rig.
Can you be more specific on the arm constraint problem? I'll try to help you sort it out.
And I am looking for suggestions for new "quickie" tutorials!
Stick with it… soon I'll be learning from you! Let me know how I can better explain this to you. Which parts were confusing, etc.
Wow, looks like a lot of farming for very little harvest.
I use Adobe Illustrator and people always tell me that it looks like way too much work for little effect; but this looks like drudgery. You're always having to translate commands to the computer that you want your hands to do, and that alone takes up alot of time!
I liked your tutorial. I'd probably watch it again when my class tackles rigging and stuff. But the way you explain things is very good. I understand the logic of it, creating stuff to affect other stuff. It'd be nice if you make a tutorial on how to make the objects on-screen when the tutorial starts. Keep up the good work.
Cool I cant wait..by the way I bought your skinning for feature animation dvd when it was first released..really awesome!!..I'm gonna really use alot of the techniques in that when I make my short film next year for my computer animation course…thanks
GLad you liked it! I will be trying to create more tutorials like this over time. I will likely be posting them as podcasts on this site (fahrenheitdigital); better image quality. And give me suggestions on other short-ish rigging tutorials people would like to see.
awesome!
can you do a tutorial on how you made the muscle in this video..e.g how to make it squash and stretch and maintain volume..thanks
wow, great rig
That sound exelent! This could be an awsome place to exchange rigging ideas
Hey Sune! Once the Facial Rigging DVD is out the door I will start creating more of this type of freebie tutorials, posting them both here and on the Fahrenheit web site. Perhaps as a podcast.
So everyone please chime in and let me know what types of problems/techniques you would want to see that can be explained with short tutorials.
Aaron deliveres again!!
Thanks a bunch 🙂