Maya tutorial: Painting a specular map | lynda.com


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Good specular maps are important to breaking up uniform color in normals. Watch more at http://www.lynda.com/Maya-tutorials/Game-Prop-Creation-Maya/97403-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-3DA-0PbaqhjlLTA.

This tutorial is just a single movie from the eighth chapter of the Game Prop Creation in Maya course presented by lynda.com author Adam Crespi. The complete is over 9.5 hours long, and provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. This Maya tutorial shows how to paint a specular map to match a color map drawn with occlusion

Game Prop Creation in Maya table of contents:
Introduction
1. Modeling a Large Prop: Gas Pump
2. Texturing the Gas Pump
3. Modeling Tools and Small Props
4. Modeling Furniture
5. Painting an Old Wood Texture from Scratch
6. Workflow and Integration
7. Sculpting and Painting in Mudbox
8. Ambient Occlusion and Specularity
9. Importing into Unity and Testing
Conclusion

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4 responses to “Maya tutorial: Painting a specular map | lynda.com”

  1. I love Lynda.com, the are two thing that I love and prefer lynda.com, first the user friendly, they always shown up what button they press, and that was soo important when we need to learn as a beginner and second, they sound alot better and clear without much noise and distortion

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