Maya Tutorial: PFTrack To Maya


https://i.ytimg.com/vi/cSbzjSr0CvA/hqdefault.jpg



Maya Tutorial: PFTrack To Maya

In this Autodesk Maya 2017 tutorial I show you how to go from PFTRack to Maya 2017. How to do a camera track and solve using User Tracks and Auto Tracks in PFTrack and then how to add test objects to your scene – then how to export the camera tracking data and how to import the camera tracking data that you exported from PFTrack into Maya 2017.

You can download Maya 2017 for free from the Autodesk website using the Free Education License. You the Maya 2017 for free and you can use the Arnold renderer for free! One of the best renderers used in most Hollywood films for free!

Free Student Software Downloads | Autodesk Education Community: http://www.autodesk.com/education/free-software/all

Subscribe for new Visual Effects and Filmmaking tutorials:
http://www.youtube.com/subscription_center?add_user=tunnelviziontv

Twitter: http://www.twitter.com/ruanlotter
Facebook: http://www.facebook.com/tunnelviziontv
Google+: https://www.google.com/+tunnelviziontv
Instagram: https://instagram.com/ruanlotter

Thanks for watching!
Ruan
TunnelvizionTV

#maya #pftrack #tutorial #3d #vfx #tunnelviziontv #visualeffects #tutorials #autodesk #howto #filmmaking #cameratracking #matchmove

source


14 responses to “Maya Tutorial: PFTrack To Maya”

  1. I'm going to guess the same thing applies if you want to export to 3DS Max? Though since Max has its axis inverted compared to Maya, do you have to orient the camera a different way in PFTrack when going to Max?

Leave a Reply