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Maya Tutorial: PFTrack To Maya
In this Autodesk Maya 2017 tutorial I show you how to go from PFTRack to Maya 2017. How to do a camera track and solve using User Tracks and Auto Tracks in PFTrack and then how to add test objects to your scene – then how to export the camera tracking data and how to import the camera tracking data that you exported from PFTrack into Maya 2017.
You can download Maya 2017 for free from the Autodesk website using the Free Education License. You the Maya 2017 for free and you can use the Arnold renderer for free! One of the best renderers used in most Hollywood films for free!
Free Student Software Downloads | Autodesk Education Community: http://www.autodesk.com/education/free-software/all
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Ruan
TunnelvizionTV
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14 responses to “Maya Tutorial: PFTrack To Maya”
How about motion capture?
the best softaware easy
Good Jop 🙂
OH SHIT! OH SHIT! OH SHIT! DUDE! You saved my ASS! THANK YOU SO MUCH ??????
version of pftrack?
Would be great if you did a similar tutorial for PFTack's 360 Spherical rendering to Maya.
Great stuff! Thanks!
hello … footage please
good tutorial!! i want to make a character animation in live footage. so, can we make a character animation in a tracked footage? will pf tracker and maya work on animating a 3d character?
perfect.
Hello Can you short video works Working with lenses in Bfterk please please
:/ 🙁
: /
nice keep it up
Hey awsome tutorial,
i have a question, can you make a tutorial how to render out Specular or Reflection mask to use in post on maya with arnold renderer?
I'm going to guess the same thing applies if you want to export to 3DS Max? Though since Max has its axis inverted compared to Maya, do you have to orient the camera a different way in PFTrack when going to Max?