Maya Tutorial Three Point Lighting for Maya 2011


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A http://SimplyMaya.com tutorial. Check the site for Maya tutorials.

Lighting is essential when you want to display your models properly.
In this tutorial we’ll show you how to light up your finished models
with this classic Hollywood lighting scheme, which is commonly applied
in 3D as it lends depth to a potentially flat subject. When lighting
an object in Maya and rendering it out your goal is to convey as much
of the 3D shape that is present in your model over to a 2D image, and
placing your lights in the correct places will help you to do this.
Three-Point Lighting is a good starting point if lighting is a new
field to you, and using this scheme you’ll see that you can get some
nice results in a quick and easy way.

Three-point lighting is one of the parts in our latest tutorial
“Lighting Basics in Maya 2011” which can be found here should you be
interested in learning more about lighting in Maya. The scene file
with the T-Rex model used in this part is included with the full
tutorial.

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