https://i.ytimg.com/vi/pEtxn2mC__s/hqdefault.jpg
This Maya tutorial shows how to unwrap and break apart a model in order to simplify the texturing process. Watch more at http://www.lynda.com/Maya-tutorials/Game-Prop-Creation-Maya/97403-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-3DA-pEtxn2mC__s.
This tutorial is just a single movie from the fourth chapter of the Game Prop Creation in Maya course presented by lynda.com author Adam Crespi. The complete is over 9.5 hours long, and provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion
“Game Prop Creation in Maya table of contents:
Introduction
1. Modeling a Large Prop: Gas Pump
2. Texturing the Gas Pump
3. Modeling Tools and Small Props
4. Modeling Furniture
5. Painting an Old Wood Texture from Scratch
6. Workflow and Integration
7. Sculpting and Painting in Mudbox
8. Ambient Occlusion and Specularity
9. Importing into Unity and Testing
Conclusion”
source
6 responses to “Maya tutorial: Unwrapping a model for texturing | lynda.com tutorial”
Coming from a coding background, I generally dislike video tutorials as I can locate the information I need much more quickly with a block of text I can skim through.
I have to say this tutorial impressed me. Lots of information, evenly paced, little snippets of relevant information along the way and nothing superfluous.
Nice
Yeah, i think even if you have programs to paint in 3D like mudbox and photoshop you need to do an unwrap of the model first (even if it is an automated one)
رائع وجميل
Is the voice computer-generated? The voice bothers me. :/
I understand the initial part about cloning and what not, but now that we can paint in 3d and with the new photoshop 3d capabilities, is all this other stuff really necessary, i know it was the way things had to be done back in the day but is there still reason to do this?
second view? WOOT!