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Explore how to make a low-poly mesh smooth using Smooth Mesh Preview, how to refine placement of vertices in a 3D object, and how parenting works in Maya. Watch more at http://www.lynda.com/Maya-tutorials/Modeling-Vehicles-Maya/114004-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-3da-rNEPwmvLKa8.
This tutorial is a single movie from the Modeling Vehicles in Maya course presented by lynda.com author Ryan Kittleson. The complete course duration is 4 hours and 25 minutes long and shows how to model a fully detailed Shelby Cobra automobile using both polygonal and NURBS techniques
Introduction
1. Preparing Maya for Modeling
2. Modeling Based on Scan Data or a Digital Sculpt
3. Modeling Based on Reference Images
4. Modeling Complex Curvature
5. Refining the Body Shapes
6. Modeling the Wheels
7. Modeling the Interior
8. Modeling the Finishing Touches
Conclusion
source
4 responses to “Maya tutorial: Using Smooth Mesh Preview | lynda.com”
I love you 1 2 3 I thuaght i couldnt reverse my mesh after pressing 3
how to disable it
how to combine smooth object with normal object ?
Buen tutorial, gracias.