Maya / Unity Tutorial – Rigging an Arm and Fingers


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In this video I rig an arm and hand for the first person shooter game being developed. IK handlers are attached on each finger, the thumb and the arm for realistic animation and movement. Joints are created at the correct angle to determine the IK direction.

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5 responses to “Maya / Unity Tutorial – Rigging an Arm and Fingers”

  1. hey i reall need your fast reply please. im tryin to move these fingers like you do, but everytime i tried to right click and choose ''assume preferred angle'' , my maya immediately close. it says error and i cant find the solution. please help me.

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