• Monday , 20 May 2019

Maya / Unity Tutorial – Rigging an Arm and Fingers

Code Canyon

https://i.ytimg.com/vi/88a6OcMKMH8/hqdefault.jpg



In this video I rig an arm and hand for the first person shooter game being developed. IK handlers are attached on each finger, the thumb and the arm for realistic animation and movement. Joints are created at the correct angle to determine the IK direction.

source

3d Ocean

Related Posts

Leave A Comment

You must be logged in to post a comment.