• Sunday , 18 November 2018

mGear rigging tutorial: Tail rig

Code Canyon

https://i.ytimg.com/vi/1wId59VsXJg/hqdefault.jpg



In this tutorial I explain how I usually rig tails. Obviously there is many ways to rig a tail this is just one that works for me.
The tutorial is a little dumb step by step boilerplate, but hopefully will be useful for some one 🙂

For the official release, with compiled solvers and example data please download mGear from: https://gumroad.com/l/mgear
Official Documentation: https://miquelcampos.github.io/mgear/
mGear Goggle group: https://groups.google.com/forum/#!forum/mgearusergroup

source

3d Ocean

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4 Comments

  1. 吉田栗栖
    November 8, 2018 at 11:59

    Your accent is fineee XD
    Thanks for the tutorial! Just installed mgear and hopefully get used to it soon!

  2. Eduardo Núñez-Melgar
    November 8, 2018 at 11:59

    Hi Miquel, You are doing a great work, I have a question pls. I don't know if this is possible but, there is a way for do bendy arms or legs in mgear?, can we apply this method?
    Thanks and congrats for your great tool.

  3. Aerys Bat
    November 8, 2018 at 11:59

    Nice and quick to do with components provided by mGear but note it doesn't support scaling.

  4. ackeem durrant
    November 8, 2018 at 11:59

    Really great tool, can't wait to see a human rigging video and as a personal request can you do a long video doing a prop, maybe a character with chains and so on to show how we can use your components with the autorigging… Thanks man

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