Minecraft Character Rigging Body Tutorial in Maya


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Rig your Minecraft character in 3D on Maya

KK Controllers script :
on Sendspace : http://www.sendspace.com/file/o0xe23
on Uploaded : http://uploaded.net/file/rrbnav1a
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Minecraft Character Body Rigging.mp4 (623.3 MB)
https://mega.co.nz/#!gc03jITa!KXHjNG9yNunNOmetQnCvLysIvxcU_VYc-7f_aH1OvSQ

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35 responses to “Minecraft Character Rigging Body Tutorial in Maya”

  1. You forgot to flip your UVs on several of faces.  That's why your texture on the arms and legs look the same on both the left and right sides.

    Your joint placement for both your shoulders and hips are odd.  It's going to cause rotation from the wrong position.  And leaving out a pelvis joint is going to greatly reduce the mobility of the character's hips when it comes to animation.

    And you can set the joint radius in your preferences so you don't have keep setting it.

    Sorry this comment is so broken up, I did it as I noticed things in the tutorial.

  2. 1:00 When I try to put the Insert Loop thingy, nothing happens. No lines nor nothing. PLEASE help me, well, answer me. The only thing that appears is a tiny square at the edge and there, it those nothing. i tried it various times, and REALLY RARE times it showed a line, but DAMN SO CONFUSED!!!

  3. For the knees and elbows you could also try putting in locators for the IK Chains on the legs. That way the IK knows which way to bend.

    The other parts sound like skinning issues, you could try editing the joints weights on the affected verticies Select Mesh then makes sure you are are the animation menu then go to Skin> Edit Smooth Skin > Paint Skin Weights Tool (always open the options so you can bring up properties )

    Just wanted to say though awesome tutorial though 🙂

  4. if you want something as in-game , you don't need to add edges on the knee, knee controller or knee bone. You just need to add 1 bone on each legs (not 2) and a controller for each foot. Skin process is the same, only the setup character changes.

  5. do you add the edges at the begining around the arms and legs on your mesh? cause you need it for bending and when you move the controller, your leg bend? at 12:52 is this working good?
    if all are fine it's probably in the smooth Bind options.Bind to : Selected joints,
    Bind method : Closest in hierarchy, dual quaternion skinning method

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