• Sunday , 7 June 2020

Modding Rigs with the "Copy Skin Weights Tool" – Maya Rigging Tips

Code Canyon

https://i.ytimg.com/vi/38RNq_8Fvw4/hqdefault.jpg



DOWNLOAD SCRIPT HERE: https://www.highend3d.com/maya/script/select-bind-joints-from-skinned-mesh-script-for-maya

A quick run through on how I add clothing geo to existing rigs using the CopySkinWeights tool.

Maya’s Copy Skin Weights function is a great tool to have for anyone looking to add accessories to existing rigs. The copy skin weights tool is also a much faster alternative than the wrap deformer.

Note: I tried to comment out the script as best as I could so that new comers who may be interested in scripting can better figure out what’s going on.

Malcolm 2.0 is a free rig provided by AnimSchool:
www.animSchool.com

source

3d Ocean

Related Posts

14 Comments

  1. Charles Victoria
    May 3, 2019 at 15:38

    I cannot believe this is the first video I came across while looking for a way to do this. This is exactly what I was looking to do, and I also happened to be using the Malcolm Rig. Great vid, super helpful! thanks!

  2. r3x
    May 3, 2019 at 15:38

    can you create a script for creating a basic body rig setup ! i mean duplicate the actual joints setup which already been created or a script that create one or something like that…….. i dont know much about the scripts it would be great 🙂

  3. The Weirdos Podcast
    May 3, 2019 at 15:38

    i tried to click your link which doesnt send me anywhere? also does this script work for mac version 2017

  4. Online With Sherkhan
    May 3, 2019 at 15:38

    Thanks and i hope it works on Maya quick rig.
    Do you know how to import mixamo animation to Maya quick rig?

  5. Felipe Machado
    May 3, 2019 at 15:38

    THANK YOU, YOU SAVED MY DAY! I'VE BEEN TRYING TO ATTACH A SKATING BLADE TO A CHARACTER FEET FOR THE LAST 5 HOURS AND I WAS GOING INSANE.
    OH GOD, I LOVE YOU.

  6. mendezWTF
    May 3, 2019 at 15:38

    great tutorial. thanks!

  7. trivikram singh
    May 3, 2019 at 15:38

    when i am copying the weight it's giving me error –
    // Error: line 0: Must select a source and a destination skin, or components on a source and destination skin.
    please help

  8. w er
    May 3, 2019 at 15:38

    You just got a new Subscriber, great tutorial

  9. Gene Zhao
    May 3, 2019 at 15:38

    Hey Dan,

    Is it possible to reuse a rig from on char model onto another one by using this method?

  10. KK 4AFLM
    May 3, 2019 at 15:38

    Facing paint skin weight problem in maya. It's giving very pain from two months!
    The reason further work is stopped there! So, please help. . .
    I would request to go the link to know details about problems!
    https://forum.highend3d.com/t/maya-paint-skin-weights-not-saving/151726
    Thanks

  11. Mordbain
    May 3, 2019 at 15:38

    Beautiful script, much appreciated!

  12. K Teitsort
    May 3, 2019 at 15:38

    Dan, I cannot thank you enough!! You helped me on my first project at a new job!!

  13. Norbert Torok
    May 3, 2019 at 15:38

    Super helpful, thanks Dan!

  14. Joseph Rule
    May 3, 2019 at 15:38

    Why do you like it better than the Wrap deformer?

Leave A Comment

You must be logged in to post a comment.