Model a 3d Car | part 5 | modeling more complex shapes (Blender tutorial)


https://i.ytimg.com/vi/RBmqmjYRLkU/hqdefault.jpg



moving on in our car model. shapes are getting a bit more complex so we learn some more modeling tools and methods of tackling these more complicated shapes.

*excuse my cough

again feel free to ask questions or comment below.

reference picture: https://media.ed.edmunds-media.com/dodge/challenger/2015/oem/2015_dodge_challenger_coupe_srt-hellcat_fq_oem_4_1280.jpg

source


22 responses to “Model a 3d Car | part 5 | modeling more complex shapes (Blender tutorial)”

  1. Great tutorial man! However if I can suggest something, at 5:50 you put a triangular face underneath the window frame. I created something else instead: https://postimg.cc/c6Kdn9VZ
    I Don't know if that is right however, because I am just at this point of your tutorial 🙂 (sorry for my english, it is not my native language)

    (Edit) Never mind, LOL, I just started the next part when you fix it. Sorry 🙂

  2. Hi I started modelling a car and saved it as I ran out of time and now my back round images have disappeared and I have not finished the car so I was wondering how would I get them back so I don’t have to restart t

Leave a Reply