Model a Car | part 1: Using Blueprints (Blender tutorial)


https://i.ytimg.com/vi/fiAqt3PqB8Q/hqdefault.jpg



blueprint image: http://imgur.com/PBCZy9B
*right-click, save image as

Learn how to set up blueprints in the first part of this car modelling course.

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24 responses to “Model a Car | part 1: Using Blueprints (Blender tutorial)”

  1. I Do not know if you will see this comment but i am struggling , whenever i go to top view the cube is more like a ramp than flat . i only got blender today so if you know what i am doing wrong tell me , it would be appreciated

  2. thanks for the tutorial. I have a question about the viewport camera. I like to zoom in every time I move a verticie. but then when I switch ortho views I have to zoom in or out. does this change your increments or spacing of a vertcie causing dents in the mesh? I notice some people never zoom in or out and keep the camera the same in all views when modeling. I was thinking maybe using period key to zoom on selected vertcie, edge or face to move the selected to the outline blueprint lines. I notice there is a big difference from zooming in to out when moving vertices and the spacing and maybe this will help with little dents in mesh?

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