• Wednesday , 12 August 2020

Modeling A Lego Figure Part 1 – Maya 2016

Code Canyon


Greetings and salutations, Mr. H here with big update this week. Today I’m going to 3D model a lego character in Autodesk Maya 2016! I’ll start with some primitives and add in edge loops to refine those shapes. I’ll also be combining different primitives to create more complex pieces for the model. When I get to the legs and arms I’ll be using booleans to cut out sections of the model as well as the bridge tool to connect shapes to achieve my desired results. So without further ado let’s get started!

Click here to download the project folder so you can follow along with the tutorial:



3d Ocean

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