• Monday , 20 November 2017

Modeling a Soccer Ball in Blender

Code Canyon

https://i.ytimg.com/vi/kNsu-RogR5c/hqdefault.jpg



http://cgcookie.com/blender/2012/06/27/modeling-soccer-ball-blender/

In this Blender tutorial, Jonathan Williamson will show you how to easily model a soccer ball in only a few minutes time by starting with a regular solid in Blender 2.6.

source

3d Ocean

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35 Comments

  1. videovidjo
    November 1, 2017 at 12:39

    Please help! Every time i try to render my ball, the surface is filled with small triangles.

  2. Kishan Narine
    November 1, 2017 at 12:39

    Thanks for this. You made it soo easy to follow.

  3. warwick l
    November 1, 2017 at 12:39

    Great tutorial….learned so much! Thanks

  4. TheBen sir
    November 1, 2017 at 12:39

    at 8:07, to save everyone some time, select the first one like he did, then hit shift G, and press the polygon sides option

  5. Marshmanification
    November 1, 2017 at 12:39

    Great tutorial.  Thanks!

  6. ROGER RAMIREZ
    November 1, 2017 at 12:39

    Great method!
    Just one detail, in a real soccer ball, all sides of the hexagons (and therefore the pentagons) have  the same dimension. In your design the hexagons have three sides larger than the other three ones.

  7. MrMattbiscuits
    November 1, 2017 at 12:39

    Figured out how to make many variations of this. Great tutorial! Very easy to follow for a noob like me 😀

  8. MrMattbiscuits
    November 1, 2017 at 12:39

    Just curious…what if i wanted to make a different design?

  9. Iorveth
    November 1, 2017 at 12:39

    Why are you pressing Alt+S and not just S at 8:50 =?

  10. Iorveth
    November 1, 2017 at 12:39

    Does not work, can you do a quick tutorial about it? please!

  11. Iorveth
    November 1, 2017 at 12:39

    Ok, that was relative easy because thats a standard "repeating texture". But can you show us how to model the "adidas confederations cup 2013 ball" for example ? This is very difficult.

  12. Iorveth
    November 1, 2017 at 12:39

    8:16

  13. alswBlog
    November 1, 2017 at 12:39

    I love your work

  14. NiickeeP
    November 1, 2017 at 12:39

    I love your tutorials!
    I followed this one, and made a pretty decent soccer ball myself.
    Although, I have some problems with painting textures. I think that there is a way, but I'm not 100 percent sure. Is the only way to apply texture just unwrapping an object onto an image?

    IF there is a way to actually paint textures straight on to the model, please do a tutorial on it. I need to complete the game that I'm currently working on.
    Thanks in advance

  15. Raw Tee
    November 1, 2017 at 12:39

    lov your tut's

  16. Alvaro F. Celis
    November 1, 2017 at 12:39

    Excellent tutorial!
    In the step in which you're selecting the face loops (8 min 16"), you can hit "shift+g" and then select "similar-perimeter" and all your loops will be selected at once.

  17. Anarchon
    November 1, 2017 at 12:39

    My selection doesn't grow perfectly to line up with the black tiles :(.

  18. Anarchon
    November 1, 2017 at 12:39

    I found it, its because you assign the collor black to the first material you create, you have to put black on the second material and then assign it.

  19. Anarchon
    November 1, 2017 at 12:39

    Me too, I choose black and it makes the entire ball black even though I some areas selected.

  20. eqilibrium
    November 1, 2017 at 12:39

    just used it!!! Thanks mate, saved me some time!!!

  21. eqilibrium
    November 1, 2017 at 12:39

    for some reason I have less of those 5 edged shapes than you do. Any ideas as to why? I am using the 2.65 version.

  22. lockal
    November 1, 2017 at 12:39

    Actually it is even possible to skip tedious 6:00 part. Select any vertex with 5 adjacent edges, then Shift+G 2 Ctrl+Tab Ctrl+2 Shift+G 4 Ctrl+Tab 1 Ctrl+Np+ Ctrl+Np- Ctrl+Np-, deselect black material and assign selected vertices to vertex group A. Then select black material polys and click Select -> Select Boundary Loop. Assign these vertices to vertex group 1. If you bevel vertices from group A, you will get almost the same visual result.

  23. lockal
    November 1, 2017 at 12:39

    Instead of selecting all thin polygons at 8:00 you could just select all quads with Shift-G (by Polygon Size or Area with a certain treshold).

  24. Yugal Mehra
    November 1, 2017 at 12:39

    great

  25. The Dark Master
    November 1, 2017 at 12:39

    yeah, good tut.
    I tested it and I made a beatyful ball.
    thanks a lot for this tut

  26. MG P
    November 1, 2017 at 12:39

    You should really use Shift-tab because you select faces so often by clicking on their vertices though you could just select the face itself in one step

  27. Filipe Albuquerque Feijó
    November 1, 2017 at 12:39

    nice Football ball tut 🙂
    Thanks Jonathan

  28. 73mordka
    November 1, 2017 at 12:39

    3:34 is just jaw-dropping

  29. OmarWKH
    November 1, 2017 at 12:39

    4:50 I think you meant the Thickness

  30. Wolverine 8-9
    November 1, 2017 at 12:39

    super selection tools!!!! THX you! Great Tutuorial!

  31. Jason Wilkins
    November 1, 2017 at 12:39

    Ugh, the second time today I've seen people get bent out of shape over something like this.

  32. Sonic Woof
    November 1, 2017 at 12:39

    It's a football. End of discussion.

  33. baton12321
    November 1, 2017 at 12:39

    Thanks mate, I think its best way to do soccer ball, keep up good job!

  34. UNQtwenty7
    November 1, 2017 at 12:39

    doesn't work for me….when i assign the material,it assign more vertices than i need

  35. William Jaya Saputra
    November 1, 2017 at 12:39

    thanks for the great tips Jonathan

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