Modeling in MODO


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Engineered for speed and creativity, MODO’s flexible modeling tools are ideal for both precision modeling and freeform organic tasks. Find out more about MODO here: http://www.thefoundry.co.uk/products/modo/

Video by Andy Brown

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22 responses to “Modeling in MODO”

  1. Man, workplane is what I miss in 3ds Max, the helper grid is useless in max as you can only align it on 90 degrees and then have to manually rotate, but you can't even snap that rotation.

    And of course MeshFusion. It's a killer feature.

  2. So..Modo, blender, maya, 3ds max and C4d, if there is a most essential list of 3D program to learn out of these programs, how would u guys rate it, like in top 3 or top 5, why is the reason, and as a newb like me which one do you suggesst?

  3. Hey i just noticed that you probably got one of the designers names wrong i'm pretty sure that the hotrod and the sci fi looking truck designs were created by Scott Robertson not Scott Robinson

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