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Engineered for speed and creativity, MODO’s flexible modeling tools are ideal for both precision modeling and freeform organic tasks. Find out more about MODO here: http://www.thefoundry.co.uk/products/modo/
Video by Andy Brown
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22 responses to “Modeling in MODO”
I Love this Program … MAYA/MAX is trash XD
3:26 Mind blown. That said, I don't want to learn new app from scratch when I know Maya well already. But I will get familiar with it to do a few tasks, maybe.
I am using Max and Maya and what I am seeing here is just light years ahead. Holly shit!!
Actually Modo's loop select behaviors are poorly engineered. They are unpredictable and often over select geometry resulting in the need to do a lot of deselection. It's a pain.
Is it possible to create car mods for GTA V with this software?
Modo has everything I'm looking for in a 3D software.
Man, workplane is what I miss in 3ds Max, the helper grid is useless in max as you can only align it on 90 degrees and then have to manually rotate, but you can't even snap that rotation.
And of course MeshFusion. It's a killer feature.
So, are there any good free resources which teach you how to use the modeling functions shown in this video?
Did this make it into Modo yet? Or will it if not? (MODO Tech Preview – Procedural Modeling + MeshFusion (detailed)) https://vimeo.com/165166193
ive been tried c4d, zbrush, and blender all software make me confused…now?? theres lightwave, modo, 3d max…god…!!! where i should learn first
MODO + SolidWorks = WINNER!
Modo looks amazing
Holy shit this is incredible
Какое же макс говно по сравнению с этим)
So..Modo, blender, maya, 3ds max and C4d, if there is a most essential list of 3D program to learn out of these programs, how would u guys rate it, like in top 3 or top 5, why is the reason, and as a newb like me which one do you suggesst?
yah get Tor Frick to show how modo can change the game
And we're still using max at uni :'( cri
Hey i just noticed that you probably got one of the designers names wrong i'm pretty sure that the hotrod and the sci fi looking truck designs were created by Scott Robertson not Scott Robinson
is it like blender?
My god incredibly
I have wasted so much time in Max/Maya…
unbelievable, i may convert after watching this video